A spooky first person story driven game.
Demonstrating: Blocking out of the base game world. Creating interactable components and dynamic camera alignment. Level props and set pieces.
A skill based 2D challenge platformer.
Tiles, Sprites, animated assets. Programming of hazards, obstacles and player navigation. Lighting and interactive elements.
An underwater survival mining and scavenging game.
Demonstration of an underwater swimming mechanic featuring First Person Hands animation set, along with screen post processing effects and environment lighting.
Inventory items, hand and object interaction animations. Level set props.